Tuesday, November 18, 2008

Arcane Advice: A Mage’s Perspective on Dungeon Running, Part Two

In yesterday's episode of Arcane Advice, we kicked off a four-part series on the celebrated art of dungeon running by taking a look at the finer points of opening a mob fight, or pulling. Join us now as we enter...

Part Two – Combat

Ok, you’ve marked targets, assigned CC, determined an off-tank and off-healer and made your pull. Now, if things go well, you are going to lay waste to the mob(s) before you, claim their loot, and celebrate a well-earned victory. But sometimes it isn’t as easy as tanking and spanking your way to glory. In this edition of Arcane Advice, we take a closer look at some important things to consider when entering the world of dungeon combat.

What’s Your Threat? It’s easier than ever to monitor your aggro production now that patch 3.0.x comes with a built-in threat meter. There are even built-in text warnings when your threat gets too high. To set your threat meter, go into your user interface, select the Combat menu, and take a look at your options. You can choose to have your threat meter display when in a party group, a raid group, or only in dungeons.

Talk. Whether you’re using voice chat or typing on your keyboard, communicating while in combat is a very difficult but critical skill to master. Among the communications issues which may crop up during combat are the following:

  • Fight strategy changes, identifying phases of boss fights, or determining if someone needs to jump in on a different role.
  • Letting the group know when it’s safe to jump in after the pull without drawing aggro, or if the group should use certain spells or abilities to help make the tank's job easier.
  • Keeping each other informed when a player needs help escaping adds, if they notice adds joining the fight, or when CC abilities break or run out of time.
  • Figuring out what happens when there's a wipe coming on.

Know When to AoE. Nearly every class has access to one or more “area of effect” (AoE) spells, many of which are indispensable in dungeons, if used properly. But as you might expect, the proper use of AoE spells varies from instance to instance. Generally, if you’re using AoE abilities during a fight, you shouldn’t be using CC abilities, and understandably so. Most crowd control breaks on damage, and some crowd control, like Polymorph, actually forces the mob to wander aimlessly, which can accidentally bring your sheep into the path of an incoming AoE spell. However, some fights are virtually impossible without AoE abilities. Just make sure all members of your party know when to CC, when to AoE, and when, on rare occasions, to do both at the same time.

Everyone’s a Hybrid. Druids, Shaman, Paladins, and Priests are famous for their abilities to fulfill multiple roles in combat. For years now, the so-called hybrid classes have strengthened the groups they join by acting as jacks-of-all-trades, characters who can easily shift between tanking, DPS, or healing, and pick up the slack when things start to go foul in combat.

While these classes are more likely to be successful at jumping in to save the day at a critical juncture, the new talent trees have given every single class more nifty tricks to play with and new ways of approaching combat. What this means, however, is that from now on every class, not just the so-called hybrids, needs to approach combat with a flexible mindset. For example:

  • Devote one hotbar to “off-spec” abilities. Sure, you may not use it much, but in the case of unforeseen enemy magical resistances or the sudden death of your tank or healer, having all of your rarely-used abilities available at a glance can save the day.
  • Use your professions and possessions to their utmost. Many items have some application in battle. Obscure potions, sticks of dynamite, fighting pets, trinkets, stones, and elixirs can all turn the tide in your favor.
  • Don’t let your armor class dictate your role. We’ll be talking more about wiping in the next episode, but for now, consider this: when the bits hit the fan, you’re better off if you approach your role as something malleable, than if you fit yourself into just one of the tight little boxes of DPS, healing, or tanking. As a mage, I have even used a rough-shod combination of my Water Elemental ability, my Ice Barrier, my Mana Shield, and copious amounts of Cold Snap and Ice Floes to tank a boss when all hell breaks loose. Sure, sometimes it doesn’t work, and we wipe anyway, but I’ll happily charge into close range with a boss, spells blazing if the tank is down and we’re trying to avoid a wipe.

Join us next time for a discussion of what to do when everything goes pear-shaped. Part Three – Wiping is coming up!

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